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Terra
From Central leads the only beaten path east. If one stays on the road, they will find themselves climbing upward slowly at first, then higher and higher each day until the terrain turns into mountains. The higher one goes, the colder it becomes and the thinner the air is. It is a treacherous path to travel, not only because of the elements whipping up incredible air currents, but because it can kill to go upwards far too fast. Camps are set up along the route to allow one to adjust to the great heights. In the heart of the mountains, the city of Terra exists, and from the peak on which it rests, one can have a bird's eye view of Central, the Ashal forests, and some can even claim to see the far off Safari Zone fences. On the other side of the mountain, the great darkness of Paradox looms, as well as the desert land of Kura. This path leads directly into a drier land similar to the landscaping of southern Altairen, the path leading towards Paradox, though one could travel north of the path to end up in Kura.
There is a secondary route one can find if they look long enough. Deep caverns travel under the mountains into a dark, warm place. A great underground maze which opens up into a section overlooking sheer molten lava. This path is just as treacherous as the path of ice as the fumes and heat are just as dangerous as the air and chill. This path opens up into the desert area of Kura.
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