Post by Coyote on Apr 18, 2010 2:09:50 GMT -7
Catching Pokemon via the Affection System
Battling isn't the only way to catch a Pokemon; it is indeed possible to make friends with a Pokemon and let them willingly join your team. This isn't meant to be harder nor easier than catching it the normal way. It takes a lot of patience on your part, as well as a lot of food on hand.
Wild Pokemon, on average, start out with an Affection Percentage (AP) of 0-40%. There are a number of actions you can take to make a wild Pokemon like you more. Each comes with its own percentage. This percentage denotes the maximum amount of affection you can gain from a Pokemon if you do it right. Some Pokemon may be more skittish than others, so it'd be a wise idea to watch the Pokemon's actions carefully.
Actions That Gain Affection:
Petting it - up to 5%
Moving slowly and carefully - up to 5%
Scratching it behind the ears - up to 10%
Feeding it - up to 15%
Helping it (if it is injured) - up to 20%
Cuddling it (once some trust has been established) - up to 20%
Other Actions - up to 20%
Actions That Take Away Affection:
Letting Other Pokemon Out - will result in switching to the Battle System
Taking out a Pokeball - up to 20%
Moving suddenly and swiftly - up to 15%
Other Actions - up to 10%
Try to vary what you do. Five paragraphs of straight-up petting won't make things go any faster. As mentioned before, this method takes patience.
Once a Pokemon is at 85-99% Affection, Pokeballs will start working efficiently. You can try to use one beforehand, but that would be the equivalent of throwing a Pokeball at a Pokemon with 55-80% health left—that is, it wouldn't work very well. Note that getting a Pokemon's affection all the way up to 100% will not ensure a Master Ball-like capture rate. Just as a fainted Pokemon cannot be captured, a fully trusting Pokemon will be trusting you not to stuff it into a tiny little ball and make it battle other Pokemon. If a 100% loving wild Pokemon spots a Pokeball, it will flee and/or engage in combat.
If you manage to get a Pokemon to 100% Affection, it'll become less of a fighting force and more of a pet. It will indeed follow you around and nuzzle you and eat all your Poke-chow; it just won't be useful as a teammate. Trying to make it fight for you will cause it to flee. There is also the off-chance that someone else will corner it and capture it. Other players can try to capture it via the Battle System, and NPCs will only try to nab them if it's part of a mission or something. 100% Affection Pokemon do count toward the 15-Pokemon limit until they run away/are captured by someone else, so please keep that in mind.
Please note that you can use either the Affection System or the Battle System, not both. As soon as you send out a Pokemon to attack, the Affection System will be dropped and the mod will switch to the Battle System. They might also slap you in the face for being an indecisive ninny.
Battling isn't the only way to catch a Pokemon; it is indeed possible to make friends with a Pokemon and let them willingly join your team. This isn't meant to be harder nor easier than catching it the normal way. It takes a lot of patience on your part, as well as a lot of food on hand.
Wild Pokemon, on average, start out with an Affection Percentage (AP) of 0-40%. There are a number of actions you can take to make a wild Pokemon like you more. Each comes with its own percentage. This percentage denotes the maximum amount of affection you can gain from a Pokemon if you do it right. Some Pokemon may be more skittish than others, so it'd be a wise idea to watch the Pokemon's actions carefully.
Actions That Gain Affection:
Petting it - up to 5%
Moving slowly and carefully - up to 5%
Scratching it behind the ears - up to 10%
Feeding it - up to 15%
Helping it (if it is injured) - up to 20%
Cuddling it (once some trust has been established) - up to 20%
Other Actions - up to 20%
Actions That Take Away Affection:
Letting Other Pokemon Out - will result in switching to the Battle System
Taking out a Pokeball - up to 20%
Moving suddenly and swiftly - up to 15%
Other Actions - up to 10%
Try to vary what you do. Five paragraphs of straight-up petting won't make things go any faster. As mentioned before, this method takes patience.
Once a Pokemon is at 85-99% Affection, Pokeballs will start working efficiently. You can try to use one beforehand, but that would be the equivalent of throwing a Pokeball at a Pokemon with 55-80% health left—that is, it wouldn't work very well. Note that getting a Pokemon's affection all the way up to 100% will not ensure a Master Ball-like capture rate. Just as a fainted Pokemon cannot be captured, a fully trusting Pokemon will be trusting you not to stuff it into a tiny little ball and make it battle other Pokemon. If a 100% loving wild Pokemon spots a Pokeball, it will flee and/or engage in combat.
If you manage to get a Pokemon to 100% Affection, it'll become less of a fighting force and more of a pet. It will indeed follow you around and nuzzle you and eat all your Poke-chow; it just won't be useful as a teammate. Trying to make it fight for you will cause it to flee. There is also the off-chance that someone else will corner it and capture it. Other players can try to capture it via the Battle System, and NPCs will only try to nab them if it's part of a mission or something. 100% Affection Pokemon do count toward the 15-Pokemon limit until they run away/are captured by someone else, so please keep that in mind.
Please note that you can use either the Affection System or the Battle System, not both. As soon as you send out a Pokemon to attack, the Affection System will be dropped and the mod will switch to the Battle System. They might also slap you in the face for being an indecisive ninny.